This commit is contained in:
lucordes 2025-07-10 18:00:34 +02:00
parent fd295ba480
commit b82393d4a2
5 changed files with 222 additions and 108 deletions

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@ -51,6 +51,10 @@
#if defined(__ICCARM__) || defined(__CC_ARM) || defined(__GNUC__)
#include <stdint.h>
extern uint32_t SystemCoreClock;
/* USER CODE BEGIN 0 */
extern void configureTimerForRunTimeStats(void);
extern unsigned long getRunTimeCounterValue(void);
/* USER CODE END 0 */
#endif
#ifndef CMSIS_device_header
#define CMSIS_device_header "stm32f4xx.h"
@ -70,7 +74,9 @@
#define configMINIMAL_STACK_SIZE ((uint16_t)128)
#define configTOTAL_HEAP_SIZE ((size_t)15360)
#define configMAX_TASK_NAME_LEN ( 16 )
#define configGENERATE_RUN_TIME_STATS 1
#define configUSE_TRACE_FACILITY 1
#define configUSE_STATS_FORMATTING_FUNCTIONS 1
#define configUSE_16_BIT_TICKS 0
#define configUSE_MUTEXES 1
#define configQUEUE_REGISTRY_SIZE 8
@ -166,6 +172,12 @@ standard names. */
#define USE_CUSTOM_SYSTICK_HANDLER_IMPLEMENTATION 0
/* USER CODE BEGIN 2 */
/* Definitions needed when configGENERATE_RUN_TIME_STATS is on */
#define portCONFIGURE_TIMER_FOR_RUN_TIME_STATS configureTimerForRunTimeStats
#define portGET_RUN_TIME_COUNTER_VALUE getRunTimeCounterValue
/* USER CODE END 2 */
/* USER CODE BEGIN Defines */
/* Section where parameter definitions can be added (for instance, to override default ones in FreeRTOS.h) */
/* USER CODE END Defines */

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@ -59,8 +59,8 @@ void Error_Handler(void);
/* USER CODE END EFP */
/* Private defines -----------------------------------------------------------*/
#define LED_Pin GPIO_PIN_13
#define LED_GPIO_Port GPIOC
#define LED_BLUE_Pin GPIO_PIN_13
#define LED_BLUE_GPIO_Port GPIOC
#define DISPLAY_CS_Pin GPIO_PIN_4
#define DISPLAY_CS_GPIO_Port GPIOA
#define TOUCH_CS_Pin GPIO_PIN_1

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@ -1,20 +1,20 @@
/* USER CODE BEGIN Header */
/**
******************************************************************************
* File Name : freertos.c
* Description : Code for freertos applications
******************************************************************************
* @attention
*
* Copyright (c) 2025 STMicroelectronics.
* All rights reserved.
*
* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
******************************************************************************
*/
******************************************************************************
* File Name : freertos.c
* Description : Code for freertos applications
******************************************************************************
* @attention
*
* Copyright (c) 2025 STMicroelectronics.
* All rights reserved.
*
* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
******************************************************************************
*/
/* USER CODE END Header */
/* Includes ------------------------------------------------------------------*/
@ -52,6 +52,27 @@
/* USER CODE END FunctionPrototypes */
/* Hook prototypes */
void configureTimerForRunTimeStats(void);
unsigned long getRunTimeCounterValue(void);
/* USER CODE BEGIN 1 */
/* Functions needed when configGENERATE_RUN_TIME_STATS is on */
__weak void configureTimerForRunTimeStats(void) {
// Configure TIM2 as a free-running timer at 1 MHz
// __HAL_RCC_TIM2_CLK_ENABLE();
// TIM2->PSC = (SystemCoreClock / 1000000) - 1; // 1 MHz
// TIM2->ARR = 0xFFFFFFFF;
// TIM2->CNT = 0;
// TIM2->CR1 = TIM_CR1_CEN;
}
__weak unsigned long getRunTimeCounterValue(void) {
return TIM2->CNT;
return 0;
}
/* USER CODE END 1 */
/* Private application code --------------------------------------------------*/
/* USER CODE BEGIN Application */

View File

@ -24,9 +24,9 @@
/* USER CODE BEGIN Includes */
//#include "ili9341.h"
//#include "ili9341_touch.h"
#include "ILI9341_STM32_Driver.h"
#include "ILI9341_GFX.h"
//#include "ili9341_touch.h"
/* USER CODE END Includes */
@ -70,7 +70,7 @@ const osThreadAttr_t touchhistory_attributes = {
osThreadId_t drawHandle;
const osThreadAttr_t draw_attributes = {
.name = "draw",
.stack_size = 128 * 4,
.stack_size = 1024 * 4,
.priority = (osPriority_t) osPriorityLow,
};
/* Definitions for reactiongame */
@ -136,8 +136,6 @@ void titlescreen() {
sprintf(str, "snake");
ILI9341_DrawText(str, FONT3, 320 / 2 - 100, 240 / 2, BLACK, WHITE);
sprintf(str, "1v1");
ILI9341_DrawText(str, FONT3, 10, 30, BLACK, WHITE);
//ILI9341_WriteString(320 / 2 + 100, 240 / 2, str, Font_11x18,
@ -195,46 +193,34 @@ struct Snake {
int TailPendingDeletionX;
int TailPendingDeletionY;
int TailGrowPending; // Delay tail growth by one frame
// Game over flag
int isGameOver;
} snake;
// Function to initialize game variables
void GameInit() {
snake.gamesizeheight = 6;
snake.gamesizewidth = 8;
snake.isGameOver = 0;
snake.Dir = STOP;
snake.x = snake.gamesizewidth / 2;
snake.y = snake.gamesizeheight / 2;
snake.fruitCordX = rand() % snake.gamesizewidth;
snake.fruitCordY = rand() % snake.gamesizeheight;
snake.Dir = RIGHT;
snake.x = 1; //snake.gamesizewidth / 2;
snake.y = 1; //snake.gamesizeheight / 2;
snake.fruitCordX = 2; //rand() % snake.gamesizewidth;
snake.fruitCordY = 1; //rand() % snake.gamesizeheight;
snake.playerScore = 0;
snake.TailLen = 0;
snake.TailGrowPending = 0;
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
//ILI9341_FillScreen(ILI9341_WHITE);
ILI9341_FillScreen(WHITE);
osMutexRelease(displayHandle);
}
}
// Function for updating the game state
void UpdateGame() {
int prevX = snake.TailX[0];
int prevY = snake.TailY[0];
int prev2X, prev2Y;
snake.TailX[0] = snake.x;
snake.TailY[0] = snake.y;
snake.TailPendingDeletionX = snake.TailX[snake.TailLen];
snake.TailPendingDeletionY = snake.TailY[snake.TailLen];
for (int i = 1; i < snake.TailLen; i++) {
prev2X = snake.TailX[i];
prev2Y = snake.TailY[i];
snake.TailX[i] = prevX;
snake.TailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
char dir;
// check the queue non blocking
// check the queue non blocking
osStatus_t status = osMessageQueueGet(pressesHandle, &dir, NULL, 0); // 0 = no wait
if (status == osOK) {
@ -253,6 +239,26 @@ void UpdateGame() {
break;
}
}
if (!snake.TailGrowPending) {
if (snake.TailLen > 0) {
snake.TailPendingDeletionX = snake.TailX[snake.TailLen - 1];
snake.TailPendingDeletionY = snake.TailY[snake.TailLen - 1];
} else {
snake.TailPendingDeletionX = snake.x;
snake.TailPendingDeletionY = snake.y;
}
}
snake.TailGrowPending = 0;
// tail movement
if (snake.TailLen > 0) {
for (int i = snake.TailLen - 1; i > 0; i--) {
snake.TailX[i] = snake.TailX[i - 1];
snake.TailY[i] = snake.TailY[i - 1];
}
snake.TailX[0] = snake.x;
snake.TailY[0] = snake.y;
}
switch (snake.Dir) {
case LEFT:
snake.x--;
@ -268,23 +274,27 @@ void UpdateGame() {
break;
}
// Checks for snake's collision with the wall
// Checks for snake's collision with the wall
if (snake.x >= snake.gamesizewidth || snake.x < 0
|| snake.y >= snake.gamesizeheight || snake.y < 0)
snake.isGameOver = 1;
// Checks for collision with the tail (o)
// Checks for collision with the tail (o)
for (int i = 0; i < snake.TailLen; i++) {
if (snake.TailX[i] == snake.x && snake.TailY[i] == snake.y)
snake.isGameOver = 1;
}
// Checks for snake's collision with the food (#)
// Checks for snake's collision with the food (#)
if (snake.x == snake.fruitCordX && snake.y == snake.fruitCordY) {
snake.playerScore += 10;
snake.fruitCordX = rand() % snake.gamesizewidth;
snake.fruitCordY = rand() % snake.gamesizeheight;
snake.fruitCordX = 0; //rand() % snake.gamesizewidth;
snake.fruitCordY = 0; //rand() % snake.gamesizeheight;
snake.TailLen++;
snake.TailX[snake.TailLen - 1] = snake.x;
snake.TailY[snake.TailLen - 1] = snake.y;
snake.TailGrowPending = 1;
//snake.TailPendingDeletionX = -1;
}
if (snake.isGameOver) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
@ -292,13 +302,17 @@ void UpdateGame() {
if (Flash_Read_HighScore() > snake.playerScore) {
char str[50];
sprintf(str, "Highscore Remains: %lu", Flash_Read_HighScore());
// ILI9341_WriteString(320 / 2 - 70, 240 / 2, str, Font_11x18,
ILI9341_DrawText(str, FONT3, 320 / 2 - 70, 240 / 2, BLACK,
WHITE);
// ILI9341_WriteString(320 / 2 - 70, 240 / 2, str, Font_11x18,
//ILI9341_MAGENTA, ILI9341_WHITE);
} else {
char str[50];
sprintf(str, "New Highscore: %lu", snake.playerScore);
//ILI9341_WriteString(320 / 2 - 70, 240 / 2, str, Font_11x18,
//ILI9341_MAGENTA, ILI9341_WHITE);
ILI9341_DrawText(str, FONT3, 320 / 2 - 70, 240 / 2, BLACK,
WHITE);
Flash_Write_HighScore(snake.playerScore);
}
osMutexRelease(displayHandle);
@ -309,17 +323,17 @@ void UpdateGame() {
// Function to handle user UserInput
int prevpressed;
void UserInput() {
// Checks if a key is pressed or not
// Checks if a key is pressed or not
//case 'a':
// snake.Dir = LEFT;
//case 'a':
// snake.Dir = LEFT;
uint16_t x, y;
//if (ILI9341_TouchGetCoordinates(&x, &y)) { // Only act if touch detected
for (int i = 0; i < touchbuffersize - 1; i++) {
touchcoord.x[i] = touchcoord.x[i + 1];
touchcoord.y[i] = touchcoord.y[i + 1];
}
//}
touchcoord.x[touchbuffersize - 1] = x;
touchcoord.y[touchbuffersize - 1] = y;
char dir;
@ -333,42 +347,53 @@ void UserInput() {
dir = 'D'; // Down
}
// Send the direction to the queue
//if (!prevpressed && ILI9341_TouchPressed()) {
osStatus_t status = osMessageQueuePut(pressesHandle, &dir, 0, 0);
if (status != osOK) {
// Optional: Handle error
}
//}
dir = 'R';
// Send the direction to the queue
//if (!prevpressed && ILI9341_TouchPressed()) {
osStatus_t status = osMessageQueuePut(pressesHandle, &dir, 0, 0);
if (status != osOK) {
// Optional: Handle error
}
//}
prevpressed = 1;
//} else {
//} else {
prevpressed = 0;
//give illegal coords
//if it is already we can skip it
//if (touchcoord.x[0] != ILI9341_WIDTH) { //is the last buffer coord illegal?
//give illegal coords
//if it is already we can skip it
if (touchcoord.x[0] != ILI9341_SCREEN_WIDTH) { //is the last buffer coord illegal?
for (int i = 0; i < touchbuffersize - 1; i++) {
touchcoord.x[i] = touchcoord.x[i + 1];
touchcoord.y[i] = touchcoord.y[i + 1];
}
// touchcoord.x[touchbuffersize - 1] = ILI9341_WIDTH;
// touchcoord.y[touchbuffersize - 1] = ILI9341_HEIGHT;
//}
//}
touchcoord.x[touchbuffersize - 1] = ILI9341_SCREEN_WIDTH;
touchcoord.y[touchbuffersize - 1] = ILI9341_SCREEN_WIDTH;
}
}
}
// Function for creating the game board & rendering
void GameRender() {
// Creating top walls
// Creating side walls
//ILI9341_FillRectangle(j, i, ILI9341_WIDTH/snake.gamesizewidth, ILI9341_HEIGHT/snake.gamesizeheight, ILI9341_YELLOW);
ILI9341_FillScreen(WHITE);
// Creating top walls
// Creating side walls
//ILI9341_FillRectangle(j, i, ILI9341_WIDTH/snake.gamesizewidth, ILI9341_HEIGHT/snake.gamesizeheight, ILI9341_YELLOW);
//ILI9341_FillScreen(MAGENTA);
for (int x = 0; x < snake.gamesizewidth; x++) {
for (int y = 0; y <= snake.gamesizeheight; y++) {
if (x == snake.x && y == snake.y) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_DrawFilledRectangleCoord(
(x * ILI9341_SCREEN_WIDTH) / snake.gamesizewidth,
(y * ILI9341_SCREEN_HEIGHT) / snake.gamesizeheight,
(x * ILI9341_SCREEN_WIDTH) / snake.gamesizewidth
+ ILI9341_SCREEN_WIDTH
/ snake.gamesizewidth,
(y * ILI9341_SCREEN_HEIGHT) / snake.gamesizeheight
+ ILI9341_SCREEN_HEIGHT
/ snake.gamesizeheight,
BLACK);
// ILI9341_FillRectangle(
// (x * ILI9341_WIDTH) / snake.gamesizewidth,
// (y * ILI9341_HEIGHT) / snake.gamesizeheight,
@ -383,6 +408,16 @@ void GameRender() {
// Creating the sanke's food with '#'
else if (x == snake.fruitCordX && y == snake.fruitCordY) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_DrawFilledRectangleCoord(
(x * ILI9341_SCREEN_WIDTH) / snake.gamesizewidth,
(y * ILI9341_SCREEN_HEIGHT) / snake.gamesizeheight,
(x * ILI9341_SCREEN_WIDTH) / snake.gamesizewidth
+ ILI9341_SCREEN_WIDTH
/ snake.gamesizewidth,
(y * ILI9341_SCREEN_HEIGHT) / snake.gamesizeheight
+ ILI9341_SCREEN_HEIGHT
/ snake.gamesizeheight,
RED);
// ILI9341_FillRectangle(
// (x * ILI9341_WIDTH) / snake.gamesizewidth,
// (y * ILI9341_HEIGHT) / snake.gamesizeheight,
@ -393,21 +428,53 @@ void GameRender() {
}
//cout << "#";
// Creating snake's head with 'O'
else if (snake.TailX[0] == x && snake.TailY[0] == y) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
else if (snake.TailLen >= 0) {
for (int i = 0; i < snake.TailLen; i++) {
if (snake.TailX[0] == x && snake.TailY[0] == y) {
if (osMutexAcquire(displayHandle, osWaitForever)
== osOK) {
ILI9341_DrawFilledRectangleCoord(
(x * ILI9341_SCREEN_WIDTH)
/ snake.gamesizewidth,
(y * ILI9341_SCREEN_HEIGHT)
/ snake.gamesizeheight,
(x * ILI9341_SCREEN_WIDTH)
/ snake.gamesizewidth
+ ILI9341_SCREEN_WIDTH
/ snake.gamesizewidth,
(y * ILI9341_SCREEN_HEIGHT)
/ snake.gamesizeheight
+ ILI9341_SCREEN_HEIGHT
/ snake.gamesizeheight,
GREEN);
// ILI9341_FillRectangle(
// (x * ILI9341_WIDTH) / snake.gamesizewidth,
// (y * ILI9341_HEIGHT) / snake.gamesizeheight,
// ILI9341_WIDTH / snake.gamesizewidth,
// ILI9341_HEIGHT / snake.gamesizeheight,
// ILI9341_GREEN);
osMutexRelease(displayHandle);
osMutexRelease(displayHandle);
}
}
}
} else if (snake.TailPendingDeletionX == x
}
if (snake.TailPendingDeletionX == x
&& snake.TailPendingDeletionY == y) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_DrawFilledRectangleCoord(
(x * ILI9341_SCREEN_WIDTH) / snake.gamesizewidth,
(y * ILI9341_SCREEN_HEIGHT) / snake.gamesizeheight,
(x * ILI9341_SCREEN_WIDTH) / snake.gamesizewidth
+ ILI9341_SCREEN_WIDTH
/ snake.gamesizewidth,
(y * ILI9341_SCREEN_HEIGHT) / snake.gamesizeheight
+ ILI9341_SCREEN_HEIGHT
/ snake.gamesizeheight,
WHITE);
// ILI9341_FillRectangle(
// (x * ILI9341_WIDTH) / snake.gamesizewidth,
// (y * ILI9341_HEIGHT) / snake.gamesizeheight,
@ -443,7 +510,6 @@ int main(void)
/* USER CODE BEGIN Init */
/* USER CODE END Init */
/* Configure the system clock */
@ -464,15 +530,17 @@ int main(void)
MX_USART6_UART_Init();
MX_I2C1_Init();
/* USER CODE BEGIN 2 */
ILI9341_Init();
ILI9341_SetRotation(SCREEN_HORIZONTAL_1);
ILI9341_FillScreen(MAGENTA);
//ILI9341_FillRectangle(100, 100, 100, 100, ILI9341_GREEN);
/* USER CODE END 2 */
/* Init scheduler */
//osKernelInitialize();
osKernelInitialize();
/* Create the mutex(es) */
/* creation of display */
//displayHandle = osMutexNew(&display_attributes);
displayHandle = osMutexNew(&display_attributes);
/* USER CODE BEGIN RTOS_MUTEX */
/* add mutexes, ... */
@ -499,7 +567,7 @@ int main(void)
//touchhistoryHandle = osThreadNew(StartTouchHist, NULL, &touchhistory_attributes);
/* creation of draw */
//drawHandle = osThreadNew(snakegame, NULL, &draw_attributes);
drawHandle = osThreadNew(snakegame, NULL, &draw_attributes);
/* creation of reactiongame */
//reactiongameHandle = osThreadNew(startreactiongame, NULL, &reactiongame_attributes);
@ -511,14 +579,14 @@ int main(void)
/* add threads, ... */
char dir;
// check the queue blocking
//osStatus_t status = osMessageQueueGet(pressesHandle, &dir, NULL,
//osWaitForever); // blocking
//if (dir == 'L')
// check the queue blocking
//osStatus_t status = osMessageQueueGet(pressesHandle, &dir, NULL,
//osWaitForever); // blocking
//if (dir == 'L')
// drawHandle = osThreadNew(snakegame, NULL, &draw_attributes);
//if (dir == 'R')
//reactiongameHandle = osThreadNew(startreactiongame, NULL,
// &reactiongame_attributes);
//if (dir == 'R')
//reactiongameHandle = osThreadNew(startreactiongame, NULL,
// &reactiongame_attributes);
/* USER CODE END RTOS_THREADS */
/* USER CODE BEGIN RTOS_EVENTS */
@ -526,21 +594,21 @@ int main(void)
/* USER CODE END RTOS_EVENTS */
/* Start scheduler */
//osKernelStart();
osKernelStart();
/* We should never get here as control is now taken by the scheduler */
/* Infinite loop */
/* USER CODE BEGIN WHILE */
//int a[4] = { ILI9341_GREEN, ILI9341_WHITE, ILI9341_BLACK, ILI9341_BLUE };
//int a[4] = { ILI9341_GREEN, ILI9341_WHITE, ILI9341_BLACK, ILI9341_BLUE };
int cnt;
while (hspi1.State != HAL_SPI_STATE_READY);
while (hspi1.State != HAL_SPI_STATE_READY)
;
while (HAL_SPI_GetState(&hspi1) != HAL_SPI_STATE_READY);
ILI9341_Init();
ILI9341_SetRotation(SCREEN_HORIZONTAL_1);
while (HAL_SPI_GetState(&hspi1) != HAL_SPI_STATE_READY)
;
while (1) {
@ -553,14 +621,15 @@ int main(void)
//ILI9341_FillScreen(MAGENTA);
//ILI9341_DrawFilledRectangleCoord(10, 10, 20, 20, RED);
//ILI9341_FillScreen(WHITE);
HAL_Delay(1);
char str[20];
sprintf(str, "%lu", cnt % 1000);
int atim = HAL_GetTick();
//ILI9341_DrawFilledRectangleCoord(10, 10, 20, 20, GREEN);
ILI9341_FillScreen(atim%0xFFFF);
//ILI9341_FillScreen(MAGENTA);
//ILI9341_FillScreen(atim%0xFFFF);
//ILI9341_DrawText(str, FONT4, 50, 50, WHITE, BLACK);
//ILI9341_DrawChar('C', FONT4, 40, 40, WHITE, BLACK);
int c = HAL_GetTick() - atim;
@ -965,7 +1034,7 @@ static void MX_GPIO_Init(void)
__HAL_RCC_GPIOB_CLK_ENABLE();
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(LED_GPIO_Port, LED_Pin, GPIO_PIN_RESET);
HAL_GPIO_WritePin(LED_BLUE_GPIO_Port, LED_BLUE_Pin, GPIO_PIN_RESET);
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(GPIOA, DISPLAY_CS_Pin|DISPLAY_RES_Pin, GPIO_PIN_RESET);
@ -973,12 +1042,12 @@ static void MX_GPIO_Init(void)
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(GPIOB, TOUCH_CS_Pin|DISPLAY_DC_Pin, GPIO_PIN_RESET);
/*Configure GPIO pin : LED_Pin */
GPIO_InitStruct.Pin = LED_Pin;
/*Configure GPIO pin : LED_BLUE_Pin */
GPIO_InitStruct.Pin = LED_BLUE_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
HAL_GPIO_Init(LED_GPIO_Port, &GPIO_InitStruct);
HAL_GPIO_Init(LED_BLUE_GPIO_Port, &GPIO_InitStruct);
/*Configure GPIO pins : DISPLAY_CS_Pin DISPLAY_RES_Pin */
GPIO_InitStruct.Pin = DISPLAY_CS_Pin|DISPLAY_RES_Pin;
@ -1046,11 +1115,21 @@ void snakegame(void *argument)
{
/* USER CODE BEGIN snakegame */
/* Infinite loop */
ILI9341_FillScreen(BLACK);
GameInit();
GameRender();
for (;;) {
osDelay(200);
UpdateGame();
//uint16_t x,y;
//ILI9341_TouchGetCoordinates(&x, &y);
GameRender();
static char statsBuffer[512];
vTaskGetRunTimeStats(statsBuffer);
vTaskDelay(1000);
uint16_t timer=HAL_GetTick();
//ILI9341_FillScreen(timer%0xFFFF);
UpdateGame();
}
/* USER CODE END snakegame */

View File

@ -26,11 +26,13 @@ Dma.SPI1_TX.1.PeriphInc=DMA_PINC_DISABLE
Dma.SPI1_TX.1.Priority=DMA_PRIORITY_LOW
Dma.SPI1_TX.1.RequestParameters=Instance,Direction,PeriphInc,MemInc,PeriphDataAlignment,MemDataAlignment,Mode,Priority,FIFOMode
FREERTOS.FootprintOK=true
FREERTOS.IPParameters=Tasks01,FootprintOK,configUSE_NEWLIB_REENTRANT,Queues01,Mutexes01
FREERTOS.IPParameters=Tasks01,FootprintOK,configUSE_NEWLIB_REENTRANT,Queues01,Mutexes01,configGENERATE_RUN_TIME_STATS,configUSE_STATS_FORMATTING_FUNCTIONS
FREERTOS.Mutexes01=display,Dynamic,NULL,Available
FREERTOS.Queues01=presses,16,char,0,Dynamic,NULL,NULL
FREERTOS.Tasks01=touchhistory,24,128,StartTouchHist,Default,NULL,Dynamic,NULL,NULL;draw,8,128,snakegame,Default,NULL,Dynamic,NULL,NULL;reactiongame,8,128,startreactiongame,Default,NULL,Dynamic,NULL,NULL;gamepicker,8,128,gamepicker_entry,Default,NULL,Dynamic,NULL,NULL
FREERTOS.configGENERATE_RUN_TIME_STATS=1
FREERTOS.configUSE_NEWLIB_REENTRANT=1
FREERTOS.configUSE_STATS_FORMATTING_FUNCTIONS=1
File.Version=6
GPIO.groupedBy=Group By Peripherals
KeepUserPlacement=false
@ -173,7 +175,7 @@ PB8.Signal=I2C1_SCL
PB9.Mode=I2C
PB9.Signal=I2C1_SDA
PC13-ANTI_TAMP.GPIOParameters=GPIO_Label
PC13-ANTI_TAMP.GPIO_Label=LED
PC13-ANTI_TAMP.GPIO_Label=LED_BLUE
PC13-ANTI_TAMP.Locked=true
PC13-ANTI_TAMP.Signal=GPIO_Output
PinOutPanel.RotationAngle=0