touchscreengames/Core/Src/main.c
2025-06-23 10:54:30 +02:00

760 lines
21 KiB
C

/* USER CODE BEGIN Header */
/**
******************************************************************************
* @file : main.c
* @brief : Main program body
******************************************************************************
* @attention
*
* Copyright (c) 2025 STMicroelectronics.
* All rights reserved.
*
* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
******************************************************************************
*/
/* USER CODE END Header */
/* Includes ------------------------------------------------------------------*/
#include "main.h"
#include "cmsis_os.h"
/* Private includes ----------------------------------------------------------*/
/* USER CODE BEGIN Includes */
#include "ili9341.h"
#include "ili9341_touch.h"
/* USER CODE END Includes */
/* Private typedef -----------------------------------------------------------*/
/* USER CODE BEGIN PTD */
/* USER CODE END PTD */
/* Private define ------------------------------------------------------------*/
/* USER CODE BEGIN PD */
/* USER CODE END PD */
/* Private macro -------------------------------------------------------------*/
/* USER CODE BEGIN PM */
/* USER CODE END PM */
/* Private variables ---------------------------------------------------------*/
SPI_HandleTypeDef hspi1;
SPI_HandleTypeDef hspi2;
/* Definitions for touchhistory */
osThreadId_t touchhistoryHandle;
const osThreadAttr_t touchhistory_attributes = { .name = "touchhistory",
.stack_size = 128 * 4, .priority = (osPriority_t) osPriorityNormal, };
/* Definitions for draw */
osThreadId_t drawHandle;
const osThreadAttr_t draw_attributes = { .name = "draw", .stack_size = 128 * 4,
.priority = (osPriority_t) osPriorityLow, };
/* Definitions for reactiongame */
osThreadId_t reactiongameHandle;
const osThreadAttr_t reactiongame_attributes = { .name = "reactiongame",
.stack_size = 128 * 4, .priority = (osPriority_t) osPriorityLow, };
/* Definitions for presses */
osMessageQueueId_t pressesHandle;
const osMessageQueueAttr_t presses_attributes = { .name = "presses" };
/* Definitions for display */
osMutexId_t displayHandle;
const osMutexAttr_t display_attributes = { .name = "display" };
/* USER CODE BEGIN PV */
/* USER CODE END PV */
/* Private function prototypes -----------------------------------------------*/
void SystemClock_Config(void);
static void MX_GPIO_Init(void);
static void MX_SPI1_Init(void);
static void MX_SPI2_Init(void);
void StartTouchHist(void *argument);
void startdraw(void *argument);
void startreactiongame(void *argument);
/* USER CODE BEGIN PFP */
/* USER CODE END PFP */
/* Private user code ---------------------------------------------------------*/
/* USER CODE BEGIN 0 */
#define touchbuffersize 50
struct {
int x[touchbuffersize];
int y[touchbuffersize];
} touchcoord;
void titlescreen() {
ILI9341_FillScreen(ILI9341_WHITE);
char str[50];
sprintf(str, "snake");
ILI9341_WriteString(320 / 2 - 100, 240 / 2, str, Font_11x18,
ILI9341_MAGENTA, ILI9341_WHITE);
sprintf(str, "1v1");
ILI9341_WriteString(320 / 2 + 100, 240 / 2, str, Font_11x18,
ILI9341_MAGENTA, ILI9341_WHITE);
}
#define FLASH_USER_ADDR ((uint32_t)0x0803F000) // Last 4 KB
void Flash_Write_HighScore(uint32_t highscore) {
HAL_FLASH_Unlock();
// Erase the sector first
FLASH_EraseInitTypeDef EraseInitStruct;
uint32_t PageError = 0;
EraseInitStruct.TypeErase = FLASH_TYPEERASE_SECTORS;
EraseInitStruct.VoltageRange = FLASH_VOLTAGE_RANGE_3;
EraseInitStruct.Sector = FLASH_SECTOR_5;
EraseInitStruct.NbSectors = 1;
if (HAL_FLASHEx_Erase(&EraseInitStruct, &PageError) != HAL_OK) {
// Handle error
return;
}
// Program the word
if (HAL_FLASH_Program(FLASH_TYPEPROGRAM_WORD, FLASH_USER_ADDR, highscore)
!= HAL_OK) {
// Handle error
}
HAL_FLASH_Lock();
}
uint32_t Flash_Read_HighScore(void) {
return *(uint32_t*) FLASH_USER_ADDR;
}
struct Snake {
// Snake head coordinates (x-axis, y-axis)
int x, y;
// Food coordinates
int fruitCordX, fruitCordY;
// Player's score
int playerScore;
// Tail coordinates
int TailX[100], TailY[100];
// Tail length
int TailLen;
// Movement direction
enum Direction {
STOP = 0, LEFT, RIGHT, UP, DOWN
} Dir;
int gamesizewidth; //number of " pixels " in the horizontal
int gamesizeheight;
int TailPendingDeletionX;
int TailPendingDeletionY;
// Game over flag
bool isGameOver;
} snake;
// Function to initialize game variables
void GameInit() {
snake.gamesizeheight = 6;
snake.gamesizewidth = 8;
snake.isGameOver = false;
snake.Dir = STOP;
snake.x = snake.gamesizewidth / 2;
snake.y = snake.gamesizeheight / 2;
snake.fruitCordX = rand() % snake.gamesizewidth;
snake.fruitCordY = rand() % snake.gamesizeheight;
snake.playerScore = 0;
snake.TailLen = 0;
}
// Function for updating the game state
void UpdateGame() {
int prevX = snake.TailX[0];
int prevY = snake.TailY[0];
int prev2X, prev2Y;
snake.TailX[0] = snake.x;
snake.TailY[0] = snake.y;
snake.TailPendingDeletionX = snake.TailX[snake.TailLen];
snake.TailPendingDeletionY = snake.TailY[snake.TailLen];
for (int i = 1; i < snake.TailLen; i++) {
prev2X = snake.TailX[i];
prev2Y = snake.TailY[i];
snake.TailX[i] = prevX;
snake.TailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
char dir;
// check the queue non blocking
osStatus_t status = osMessageQueueGet(pressesHandle, &dir, NULL, 0); // 0 = no wait
if (status == osOK) {
switch (dir) {
case 'L':
snake.Dir = LEFT;
break;
case 'R':
snake.Dir = RIGHT;
break;
case 'U':
snake.Dir = UP;
break;
case 'D':
snake.Dir = DOWN;
break;
}
}
switch (snake.Dir) {
case LEFT:
snake.x--;
break;
case RIGHT:
snake.x++;
break;
case UP:
snake.y--;
break;
case DOWN:
snake.y++;
break;
}
// Checks for snake's collision with the wall (|)
if (snake.x >= snake.gamesizewidth || snake.x < 0
|| snake.y >= snake.gamesizeheight || snake.y < 0)
snake.isGameOver = true;
// Checks for collision with the tail (o)
for (int i = 0; i < snake.TailLen; i++) {
if (snake.TailX[i] == snake.x && snake.TailY[i] == snake.y)
snake.isGameOver = true;
}
// Checks for snake's collision with the food (#)
if (snake.x == snake.fruitCordX && snake.y == snake.fruitCordY) {
snake.playerScore += 10;
snake.fruitCordX = rand() % snake.gamesizewidth;
snake.fruitCordY = rand() % snake.gamesizeheight;
snake.TailLen++;
}
if (snake.isGameOver) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
if (Flash_Read_HighScore() < snake.playerScore) {
char str[50];
sprintf(str, "Highscore Remains: %lu", Flash_Read_HighScore());
ILI9341_WriteString(320 / 2 - 70, 240 / 2, str, Font_11x18,
ILI9341_MAGENTA, ILI9341_WHITE);
} else {
char str[50];
sprintf(str, "New Highscore: %lu", snake.playerScore);
ILI9341_WriteString(320 / 2 - 70, 240 / 2, str, Font_11x18,
ILI9341_MAGENTA, ILI9341_WHITE);
Flash_Write_HighScore(snake.playerScore);
}
osMutexRelease(displayHandle);
}
}
}
// Function to handle user UserInput
void UserInput() {
// Checks if a key is pressed or not
//case 'a':
// snake.Dir = LEFT;
uint16_t x, y;
if (ILI9341_TouchGetCoordinates(&x, &y)) { // Only act if touch detected
for (int i = 0; i < touchbuffersize - 1; i++) {
touchcoord.x[i] = touchcoord.x[i + 1];
touchcoord.y[i] = touchcoord.y[i + 1];
}
touchcoord.x[touchbuffersize - 1] = x;
touchcoord.y[touchbuffersize - 1] = y;
char dir;
if (x < 107) {
dir = 'L'; // Left
} else if (x > 213) {
dir = 'R'; // Right
} else if (y > 120) {
dir = 'U'; // Up
} else {
dir = 'D'; // Down
}
// Send the direction to the queue
osStatus_t status = osMessageQueuePut(pressesHandle, &dir, 0, 0);
if (status != osOK) {
// Optional: Handle error
}
}
}
// Function for creating the game board & rendering
void GameRender() {
// Creating top walls
// Creating side walls
//ILI9341_FillRectangle(j, i, ILI9341_WIDTH/snake.gamesizewidth, ILI9341_HEIGHT/snake.gamesizeheight, ILI9341_YELLOW);
ILI9341_FillScreen(ILI9341_WHITE);
for (int x = 0; x < snake.gamesizewidth; x++) {
for (int y = 0; y <= snake.gamesizeheight; y++) {
if (x == snake.x && y == snake.y) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_FillRectangle((x * ILI9341_WIDTH) / ILI9341_WIDTH,
(y * ILI9341_WIDTH) / ILI9341_WIDTH,
ILI9341_WIDTH / snake.gamesizewidth,
ILI9341_HEIGHT / snake.gamesizeheight,
ILI9341_BLACK);
osMutexRelease(displayHandle);
}
}
//cout << "O";
// Creating the sanke's food with '#'
else if (x == snake.fruitCordY && y == snake.fruitCordX) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_FillRectangle((x * ILI9341_WIDTH) / ILI9341_WIDTH,
(y * ILI9341_WIDTH) / ILI9341_WIDTH,
ILI9341_WIDTH / snake.gamesizewidth,
ILI9341_HEIGHT / snake.gamesizeheight, ILI9341_RED);
osMutexRelease(displayHandle);
}
}
//cout << "#";
// Creating snake's head with 'O'
else if (snake.TailX[0] == x && snake.TailY[0] == y) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_FillRectangle((x * ILI9341_WIDTH) / ILI9341_WIDTH,
(y * ILI9341_WIDTH) / ILI9341_WIDTH,
ILI9341_WIDTH / snake.gamesizewidth,
ILI9341_HEIGHT / snake.gamesizeheight,
ILI9341_GREEN);
osMutexRelease(displayHandle);
}
} else if (snake.TailPendingDeletionX == x
&& snake.TailPendingDeletionY == y) {
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_FillRectangle((x * ILI9341_WIDTH) / ILI9341_WIDTH,
(y * ILI9341_WIDTH) / ILI9341_WIDTH,
ILI9341_WIDTH / snake.gamesizewidth,
ILI9341_HEIGHT / snake.gamesizeheight,
ILI9341_WHITE);
osMutexRelease(displayHandle);
}
}
}
}
}
/* USER CODE END 0 */
/**
* @brief The application entry point.
* @retval int
*/
int main(void) {
/* USER CODE BEGIN 1 */
/* USER CODE END 1 */
/* MCU Configuration--------------------------------------------------------*/
/* Reset of all peripherals, Initializes the Flash interface and the Systick. */
HAL_Init();
/* USER CODE BEGIN Init */
/* USER CODE END Init */
/* Configure the system clock */
SystemClock_Config();
/* USER CODE BEGIN SysInit */
/* USER CODE END SysInit */
/* Initialize all configured peripherals */
MX_GPIO_Init();
MX_SPI1_Init();
MX_SPI2_Init();
/* USER CODE BEGIN 2 */
/* USER CODE END 2 */
/* Init scheduler */
osKernelInitialize();
/* Create the mutex(es) */
/* creation of display */
displayHandle = osMutexNew(&display_attributes);
/* USER CODE BEGIN RTOS_MUTEX */
/* add mutexes, ... */
/* USER CODE END RTOS_MUTEX */
/* USER CODE BEGIN RTOS_SEMAPHORES */
/* add semaphores, ... */
/* USER CODE END RTOS_SEMAPHORES */
/* USER CODE BEGIN RTOS_TIMERS */
/* start timers, add new ones, ... */
/* USER CODE END RTOS_TIMERS */
/* Create the queue(s) */
/* creation of presses */
pressesHandle = osMessageQueueNew(16, sizeof(char), &presses_attributes);
/* USER CODE BEGIN RTOS_QUEUES */
/* add queues, ... */
/* USER CODE END RTOS_QUEUES */
/* Create the thread(s) */
/* creation of touchhistory */
touchhistoryHandle = osThreadNew(StartTouchHist, NULL,
&touchhistory_attributes);
/* USER CODE BEGIN RTOS_THREADS */
/* add threads, ... */
titlescreen();
char dir;
// check the queue blocking
osStatus_t status = osMessageQueueGet(pressesHandle, &dir, NULL,
osWaitForever); // blocking
if (dir == 'L')
drawHandle = osThreadNew(startdraw, NULL, &draw_attributes);
if (dir == 'R')
reactiongameHandle = osThreadNew(startreactiongame, NULL,
&reactiongame_attributes);
/* USER CODE END RTOS_THREADS */
/* USER CODE BEGIN RTOS_EVENTS */
/* add events, ... */
/* USER CODE END RTOS_EVENTS */
/* Start scheduler */
osKernelStart();
/* We should never get here as control is now taken by the scheduler */
/* Infinite loop */
/* USER CODE BEGIN WHILE */
uint16_t a, b;
ILI9341_TouchGetCoordinates(&a, &b);
GameInit();
while (1) {
/* USER CODE END WHILE */
/* USER CODE BEGIN 3 */
}
/* USER CODE END 3 */
}
/**
* @brief System Clock Configuration
* @retval None
*/
void SystemClock_Config(void) {
RCC_OscInitTypeDef RCC_OscInitStruct = { 0 };
RCC_ClkInitTypeDef RCC_ClkInitStruct = { 0 };
/** Configure the main internal regulator output voltage
*/
__HAL_RCC_PWR_CLK_ENABLE();
__HAL_PWR_VOLTAGESCALING_CONFIG(PWR_REGULATOR_VOLTAGE_SCALE2);
/** Initializes the RCC Oscillators according to the specified parameters
* in the RCC_OscInitTypeDef structure.
*/
RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSI;
RCC_OscInitStruct.HSIState = RCC_HSI_ON;
RCC_OscInitStruct.HSICalibrationValue = RCC_HSICALIBRATION_DEFAULT;
RCC_OscInitStruct.PLL.PLLState = RCC_PLL_NONE;
if (HAL_RCC_OscConfig(&RCC_OscInitStruct) != HAL_OK) {
Error_Handler();
}
/** Initializes the CPU, AHB and APB buses clocks
*/
RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK | RCC_CLOCKTYPE_SYSCLK
| RCC_CLOCKTYPE_PCLK1 | RCC_CLOCKTYPE_PCLK2;
RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_HSI;
RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1;
RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV1;
RCC_ClkInitStruct.APB2CLKDivider = RCC_HCLK_DIV1;
if (HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_0) != HAL_OK) {
Error_Handler();
}
}
/**
* @brief SPI1 Initialization Function
* @param None
* @retval None
*/
static void MX_SPI1_Init(void) {
/* USER CODE BEGIN SPI1_Init 0 */
/* USER CODE END SPI1_Init 0 */
/* USER CODE BEGIN SPI1_Init 1 */
/* USER CODE END SPI1_Init 1 */
/* SPI1 parameter configuration*/
hspi1.Instance = SPI1;
hspi1.Init.Mode = SPI_MODE_MASTER;
hspi1.Init.Direction = SPI_DIRECTION_2LINES;
hspi1.Init.DataSize = SPI_DATASIZE_8BIT;
hspi1.Init.CLKPolarity = SPI_POLARITY_LOW;
hspi1.Init.CLKPhase = SPI_PHASE_1EDGE;
hspi1.Init.NSS = SPI_NSS_SOFT;
hspi1.Init.BaudRatePrescaler = SPI_BAUDRATEPRESCALER_2;
hspi1.Init.FirstBit = SPI_FIRSTBIT_MSB;
hspi1.Init.TIMode = SPI_TIMODE_DISABLE;
hspi1.Init.CRCCalculation = SPI_CRCCALCULATION_DISABLE;
hspi1.Init.CRCPolynomial = 10;
if (HAL_SPI_Init(&hspi1) != HAL_OK) {
Error_Handler();
}
/* USER CODE BEGIN SPI1_Init 2 */
/* USER CODE END SPI1_Init 2 */
}
/**
* @brief SPI2 Initialization Function
* @param None
* @retval None
*/
static void MX_SPI2_Init(void) {
/* USER CODE BEGIN SPI2_Init 0 */
/* USER CODE END SPI2_Init 0 */
/* USER CODE BEGIN SPI2_Init 1 */
/* USER CODE END SPI2_Init 1 */
/* SPI2 parameter configuration*/
hspi2.Instance = SPI2;
hspi2.Init.Mode = SPI_MODE_MASTER;
hspi2.Init.Direction = SPI_DIRECTION_2LINES;
hspi2.Init.DataSize = SPI_DATASIZE_8BIT;
hspi2.Init.CLKPolarity = SPI_POLARITY_LOW;
hspi2.Init.CLKPhase = SPI_PHASE_1EDGE;
hspi2.Init.NSS = SPI_NSS_SOFT;
hspi2.Init.BaudRatePrescaler = SPI_BAUDRATEPRESCALER_32;
hspi2.Init.FirstBit = SPI_FIRSTBIT_MSB;
hspi2.Init.TIMode = SPI_TIMODE_DISABLE;
hspi2.Init.CRCCalculation = SPI_CRCCALCULATION_DISABLE;
hspi2.Init.CRCPolynomial = 10;
if (HAL_SPI_Init(&hspi2) != HAL_OK) {
Error_Handler();
}
/* USER CODE BEGIN SPI2_Init 2 */
/* USER CODE END SPI2_Init 2 */
}
/**
* @brief GPIO Initialization Function
* @param None
* @retval None
*/
static void MX_GPIO_Init(void) {
/* USER CODE BEGIN MX_GPIO_Init_1 */
/* USER CODE END MX_GPIO_Init_1 */
/* GPIO Ports Clock Enable */
__HAL_RCC_GPIOA_CLK_ENABLE();
__HAL_RCC_GPIOB_CLK_ENABLE();
/* USER CODE BEGIN MX_GPIO_Init_2 */
/* USER CODE END MX_GPIO_Init_2 */
}
/* USER CODE BEGIN 4 */
/* USER CODE END 4 */
/* USER CODE BEGIN Header_StartTouchHist */
/**
* @brief Function implementing the touchhistory thread.
* @param argument: Not used
* @retval None
*/
/* USER CODE END Header_StartTouchHist */
void StartTouchHist(void *argument) {
/* USER CODE BEGIN 5 */
/* Infinite loop */
for (;;) {
UserInput();
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
// Mutex successfully locked
ILI9341_DrawPixel(touchcoord.x[touchbuffersize - 1],
touchcoord.y[touchbuffersize - 1], ILI9341_MAGENTA);
ILI9341_DrawPixel(touchcoord.x[0], touchcoord.y[0], ILI9341_WHITE);
osMutexRelease(displayHandle);
}
osDelay(10);
}
/* USER CODE END 5 */
}
/* USER CODE BEGIN Header_startdraw */
/**
* @brief Function implementing the draw thread.
* @param argument: Not used
* @retval None
*/
/* USER CODE END Header_startdraw */
void startdraw(void *argument) {
/* USER CODE BEGIN startdraw */
/* Infinite loop */
for (;;) {
osDelay(100);
UpdateGame();
GameRender();
}
/* USER CODE END startdraw */
}
/* USER CODE BEGIN Header_startreactiongame */
/**
* @brief Function implementing the reactiongame thread.
* @param argument: Not used
* @retval None
*/
/* USER CODE END Header_startreactiongame */
void startreactiongame(void *argument) {
/* USER CODE BEGIN startreactiongame */
/* Infinite loop */
uint32_t lasttimestamp = osKernelGetTickCount();
for (;;) {
int a = rand() % 4000;
osDelay(1000 + a);
char dir;
char str[50];
// add the check for clicking too early. add the message clicked too early
if (osMessageQueueGet(pressesHandle, &dir, NULL, 0)!=osOK) { // Check if someone pressed during the delay → early press
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_FillScreen(ILI9341_GREEN);
osMutexRelease(displayHandle);
}
lasttimestamp = osKernelGetTickCount();
// check the queue blocking
osStatus_t status = osMessageQueueGet(pressesHandle, &dir, NULL,
osWaitForever);
int timediff = osKernelGetTickCount() - lasttimestamp;
sprintf(str, "Time %d", timediff);
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
if (dir == 'L') {
ILI9341_WriteString(320 / 2 - 100, 240 / 2, str, Font_11x18,
ILI9341_MAGENTA, ILI9341_WHITE);
}
if (dir == 'R') {
ILI9341_WriteString(320 / 2 + 100, 240 / 2, str, Font_11x18,
ILI9341_MAGENTA, ILI9341_WHITE);
}
osMutexRelease(displayHandle);
}
} else {
sprintf(str, "Pressed too early");
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
if (dir == 'L') {
ILI9341_WriteString(320 / 2 - 100, 240 / 2, str, Font_11x18,
ILI9341_MAGENTA, ILI9341_WHITE);
}
if (dir == 'R') {
ILI9341_WriteString(320 / 2 + 100, 240 / 2, str, Font_11x18,
ILI9341_MAGENTA, ILI9341_WHITE);
}
osMutexRelease(displayHandle);
}
}
osDelay(1000);
if (osMutexAcquire(displayHandle, osWaitForever) == osOK) {
ILI9341_FillScreen(ILI9341_WHITE);
osMutexRelease(displayHandle);
}
//clear the queue
while (osMessageQueueGet(pressesHandle, &dir, NULL, 0) == osOK) {
// Discarding messages one by one
}
}
/* USER CODE END startreactiongame */
}
/**
* @brief Period elapsed callback in non blocking mode
* @note This function is called when TIM2 interrupt took place, inside
* HAL_TIM_IRQHandler(). It makes a direct call to HAL_IncTick() to increment
* a global variable "uwTick" used as application time base.
* @param htim : TIM handle
* @retval None
*/
void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef *htim) {
/* USER CODE BEGIN Callback 0 */
/* USER CODE END Callback 0 */
if (htim->Instance == TIM2) {
HAL_IncTick();
}
/* USER CODE BEGIN Callback 1 */
/* USER CODE END Callback 1 */
}
/**
* @brief This function is executed in case of error occurrence.
* @retval None
*/
void Error_Handler(void) {
/* USER CODE BEGIN Error_Handler_Debug */
/* User can add his own implementation to report the HAL error return state */
__disable_irq();
while (1) {
}
/* USER CODE END Error_Handler_Debug */
}
#ifdef USE_FULL_ASSERT
/**
* @brief Reports the name of the source file and the source line number
* where the assert_param error has occurred.
* @param file: pointer to the source file name
* @param line: assert_param error line source number
* @retval None
*/
void assert_failed(uint8_t *file, uint32_t line)
{
/* USER CODE BEGIN 6 */
/* User can add his own implementation to report the file name and line number,
ex: printf("Wrong parameters value: file %s on line %d\r\n", file, line) */
/* USER CODE END 6 */
}
#endif /* USE_FULL_ASSERT */